AI Insights · Timothy · April 2023
Top 5 Real-Time Strategy iOS Apps in South America for Q1 2023
A look at the performance of the leading real-time strategy games on iOS in South America during the first quarter of 2023, with insights on downloads, revenue, and active users.
During the first quarter of 2023, the top 5 real-time strategy games on iOS in South America demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends based on Sensor Tower data.
Clash Royale from Supercell saw its weekly revenue fluctuate, peaking around $57K in the first week of January and dropping to about $22K by the end of January. The highest revenue in the quarter was approximately $53K in early February. Weekly downloads remained fairly stable, averaging around 30K, with a peak of 38K at the end of December. Active users hovered around 1M throughout the quarter, with a slight decline to 956K in late February but bouncing back to around 985K by the end of March.
Voodoo’s Mob Control experienced a significant rise in weekly revenue, starting from a modest $110 at the end of December and reaching a high of $7.2K in late February. Downloads showed a strong start with over 30K in early February but cooled off to around 18K by the end of March. Active users saw a steady increase, peaking at nearly 20K in mid-February before settling at around 15K towards the quarter's end.
Art of War: Legions by Fastone Games had a more modest performance. Weekly revenue remained relatively low, reaching its highest point of approximately $2.9K at the end of March. Downloads were minimal, with the highest being just 43 in late February. Active users also showed a downward trend, from 4K at the end of December to around 2.4K by the end of March.
Island War: Raid, another title from Fastone Games, had fluctuating weekly revenue, peaking at about $3K in early January and then stabilizing around $1K towards the end of March. Downloads were relatively low throughout the quarter, with the highest being 1.5K at the start of January. Active users saw a declining trend, starting at 2.6K at the beginning of January and dropping to 564 by the end of March.
TFT: Teamfight Tactics from Riot Games showed a stable performance in weekly revenue, with a peak of $2.2K in mid-March. Downloads were consistent, averaging around 2K per week, with a slight increase to 3.5K at the end of December. Active users were around 58K at the start of the quarter, experiencing a dip to about 37K in early March before recovering to 42K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.